Strategic Sunday – Might and Magic Duel of Champions

Due to real life issues, I’ve retired from FF14. Don’t get me wrong, it’s a great game. I just don’t have the time to commit to it lately. I may hop on here and there to check out things, but it takes way too much for me to be able to play it a lot.

I’ve been getting into a lot of strategy games lately, so I decided to showcase some of the ones I play that not everyone may know. One of the games I play a bit is Might and Magic Duel of Champions. I grew up on the Heroes of Might and Magic games, so I thought this game would be worth a shot.

Players take the roles of heroes from the world of Ashan. In fact, the hero is first card chosen in a deck. The hero determines the faction cards he or she may play as well as which schools of magic he or she may cast. Most heroes start with 20 life, but those that know 3 schools of magic and have a hero ability start with 18 instead. Each hero has different starting stats, which dictate what cards may be played from the hand. Each turn the hero may one action choosing between leveling up a stat, paying 1 resource to draw a card, or using a hero ability if he or she has one.

Resource generation is very similar to Hearthstone with two exceptions. First, resource generation has no cap. Production will increase by one per turn for the entire game. Secondly, the player going second has 2 resource generation on his or her first turn. In addition to playing cards and using hero powers, resources also allow use of the event cards. Each player bring 8 event cards to the game which are shuffled together with two dealt face up. Both players may use an active event regardless of who brought it to the game.

The battlefield is a defined 4×4 grid which each player getting a front line and a back line across four rows. Melee creatures go in the front line. Ranged creatures go in the back line. Flying creatures may go to either line. Melee and flying creatures must attack the front line of their row if possible before attacking the back line. The opposing hero may only be targeted if no creature in the same row opposes it. When playing a creature, a valid battlefield position must be chosen. Creatures may not attack the  turn they enter the battlefield unless they have the Quick Attack trait. Each turn a creature may either attack or move unless it has the Swift trait, which allows both.

There’s a lot to take in, but it makes for a deeper game play experience in my opinion. Have a look at the match in this post to see what a game looks like. If you want to check it out head over to http://www.duelofchampions.com to sign up. There’s some free codes to get some cards and currency over at http://mmdocking.com/free-codes-for-duel-of-champions/

At 8 PM Central on February 16th, I’ll be taking a look at Infinity Wars. This is an online trading card game. Yes, that means cards can actually be traded between players. Another twist on game play is that turns are simultaneous with each player trading initiative between turns. It’s completely free and released on Steam on the 12th. The soundtrack is also amazing. So tune in at 8 PM Central and we’ll experience this thing together. If you want to check it out ahead of time, you can visit http://www.infinitywarsgame.com/. If you want to help me out, you can enter invite code 2CBOB, but it’s not needed to get into the game. Keep in mind it is still in beta and there are bugs and we probably will run into a few.